![starcraft 2 game play starcraft 2 game play](https://static.filehorse.com/screenshots/games/starcraft-2-screenshot-01.png)
"A lot of the concepts we put into the unit design is so there's skill differentiation," says Pardo.
#STARCRAFT 2 GAME PLAY PROFESSIONAL#
YES NO One of Blizzard's primary design goals with StarCraft 2 was to cater to professional gamers' demands. Unit abilities in StarCraft 2 are largely automated, and there will still be a focus on proper resource management, at least to a greater extent than in WarCraft 3. There won't, for instance, be anything approximating WarCraft 3's "creeping," whereby players hacked away at NPCs on the map to increase hero experience levels and acquire items. By this he means the sequel will be more StarCraft, more focused on fast-paced gameplay and lesser amounts of micromanagement, rather than an evolution of the WarCraft 3 formula. With StarCraft 2, "we're really going back to our roots," says Pardo. It slowed the pace of gameplay, focused battles on smaller numbers of units, introduced more RPG elements, powerful heroes, and more micro-management of unit abilities. Then it was WarCraft III's turn, which Pardo explained as a drastic departure from the gameplay underlying StarCraft. When StarCraft came out, it was the first that Blizzard did to feature three truly asymmetrical factions.
![starcraft 2 game play starcraft 2 game play](https://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinnyc/s/t/a/starcraft2-2010-0adfa.jpg)
WarCraft II was the root of Blizzard's competitive RTS game experience, as it was one of the earliest to go online.
![starcraft 2 game play starcraft 2 game play](https://i.ytimg.com/vi/BMVFwB_cyN0/maxresdefault.jpg)
Pardo kicked things off by tracing Blizzard's RTS history. This time the panel's focus was specifically on gameplay elements, and featured Vice President of Game Design Rob Pardo, Senior Game Designer Dustin Browder, and Creative Director Andy Chambers. In fact there's so much buzz about StarCraft 2 you may forget the traditional focus of this event, mainly the high-intensity professional StarCraft and WarCraft 3 tournaments. There sure are a lot of panel discussions at Blizzard's Worldwide Invitational 2007 in Seoul, South Korea, and they're all focused on StarCraft 2.